Frequently asked questions
What? Why? Where? When? How?
What? Why? Where? When? How?
Gleam rhymes with and is a synonym of “beam”, which is the name of the Erlang virtual machine.
It’s also a short and cute word that’s hopefully easy to spell and pronounce for most people.
Gleam compiles to Erlang or JavaScript.
Type classes are fun and enable creation of very nice, concise APIs, but they can make it easy to make challenging to understand code, tend to have confusing error messages, make consuming the code from other languages much harder, have a high compile time cost, and have a runtime cost unless the compiler performs full-program compilation and expensive monomorphization. This is unfortunately not a good fit for Gleam and they are not planned.
We are open interested in some form of metaprogramming in Gleam so long as it is not detrimental to Gleam’s readability and fast compilation. If you have proposal for a metaprogramming design please do share them with us via a GitHub discussion.
All data structures in Gleam are immutable and are implemented using structural sharing so they can be efficiently updated.
If your application needs to hold on to some mutable state then it can be held by an actor (which immutably wraps mutable state using recursion) or you can use ETS, the Erlang in-memory key-value database.
If you are compiling Gleam to JavaScript the
javascript_mutable_reference
library offers mutable references.
Yes, Gleam is an impure functional language like OCaml or Erlang. Impure actions like writing to files and printing to the console are possible without special handling.
We may later introduce an effects system for identifying and tracking any impure code in a Gleam application, though this is still an area of research.
Type safe message passing is implemented in Gleam as a set of libraries, rather than being part of the core language itself. This allows us to write safe concurrent programs that make use of Erlang’s OTP framework while not locking us in to one specific approach to typing message passing. This lack of lock-in is important as typing message passing is an area of active research, we may discover an even better approach at a later date!
If you’d like to see more consider checking out Gleam’s OTP library.
All the usual Erlang code reloading features work, but it is not possible to type check the upgrades themselves as we have no way knowing the types of the already running code. This means you would have the usual Erlang amount of safety rather than what you might have with Gleam otherwise.
Generally the OTP libraries for Gleam are optimised for type safety rather than upgrades, and use records rather than atom modules so the state upgrade callbacks may be more complex to write.
There are three common approaches to handling division by zero in programming languages:
Infinity
value.0
.Gleam does not implicitly throw exceptions, so throwing an exception is not
an option. The BEAM VM does not have a Infinity
value, so that is not an
option. Therefore Gleam returns 0
when dividing by zero.
The standard library provides functions which return a Result
type for
division by zero which you can use if that is more suitable for your program.
For more information on division by zero from a mathematical perspective, see this article by Hillel Wayne.
Alpaca is similar to Gleam in that it is a statically typed language for the Erlang VM that is inspired by the ML family of languages. It’s a wonderful project and it was an early inspiration for Gleam!
Here’s a non-exhaustive list of differences:
Caramel is similar to Gleam in that it is a statically typed language for the Erlang VM. It is very cool, especially because of its OCaml heritage!
Here’s a non-exhaustive list of differences:
Elixir is another language that runs on the Erlang virtual machine. It is very popular and a great language!
Here’s a non-exhaustive list of differences:
fun.()
syntax).Most importantly both are BEAM languages! I advise using whichever has the programming style you personally find most enjoyable and productive.
Purerl is a backend for the PureScript compiler that outputs Erlang. Both PureScript and Purerl are fantastic!
Here’s a non-exhaustive list of differences:
Rust is a language that compiles to native code and gives you full control of memory use in your program, much like C or C++. Gleam’s compiler is written in Rust! We’re big fans of the language.
Despite having some syntactic similarities, Gleam and Rust are extremely different language.
Yes! The Gleam build tool has support for Elixir and can compile both Elixir dependencies and Elixir source files in your Gleam project. Elixir has to be installed on your computer for this to work.
Elixir macros cannot be called from outside of Elixir, so some Elixir APIs cannot be used directly from Gleam. To use one of these you can write an Elixir module that uses the macros, and then use that module in your Gleam code.
Yes!
Gleam is a production-ready programming language and the Erlang and JavaScript runtimes it runs on are extremely mature and battle-tested. Gleam is ready for mission critical workloads.
Prototype versions of the Gleam compiler were written in Erlang, but a switch was made to Rust as the lack of static types was making refactoring a slow and error prone process. A full Rust rewrite of the prototype resulted in the removal of a lot of tech debt and bugs, and the performance boost is nice too!
The community may one day implement a Gleam compiler written in Gleam, but the core team are focused on developing other areas of the ecosystem such as libraries, tooling, and documentation, as this will provide more value overall.
Gleamlins, according to the Gleam Discord server.
Yes, I think so. :)