Variables

Erlang

In Erlang variables are written with a capital letter, and can only be assigned once.

Size = 50
Size2 = Size + 100
Size2 = 1 % Runtime error! Size2 is 150, not 1

Gleam

In Gleam variables are written with a lowercase letter, and names can be reassigned.

let size = 50
let size = size + 100
let size = 1 // size now refers to 1

Partial assignments

Erlang

In Erlang a partial pattern that does not match all possible values can be used to assert that a given term has a specific shape.

[Element] = SomeList % assert `SomeList` is a 1 element list

Gleam

In Gleam, the let assert keyword is used to make assertions using partial patterns.

let [element] = some_list // Compile error! Partial pattern
let assert [element] = some_list

Variables type annotations

Erlang

In Erlang it’s not possible to give type annotations to variables.

Gleam

In Gleam type annotations can optionally be given when binding variables.

let some_list: List(Int) = [1, 2, 3]

Gleam will check the type annotation to ensure that it matches the type of the assigned value.

Gleam does not need annotations to type check your code, but you may find it useful to annotate variables to hint to the compiler that you want a specific type to be inferred.

Functions

Gleam’s top level functions are declared using a syntax similar to Rust or JavaScript.

Erlang

my_function(X) ->
    X + 1.

Gleam

fn my_function(x) {
  x + 1
}

Exporting functions

In Gleam functions are exported with the pub keyword. An export statement is not required.

Erlang

-export([my_function/1]).

my_function(X) ->
    X + 1.

Gleam

pub fn my_function(x) {
  x + 1
}

Function type annotations

Functions can optionally have their argument and return types annotated.

Erlang

-spec my_function(integer()) :: integer().
my_function(X) ->
    X + 1.

Gleam

fn my_function(x: Int) -> Int {
  x + 1
}

Unlike in Erlang these type annotations will always be checked by the compiler and have to be correct for compilation to succeed.

Function heads

Unlike Erlang (but similar to Core Erlang) Gleam does not support multiple function heads, so to pattern match on an argument a case expression must be used.

Erlang

identify(1) ->
    "one";
identify(2) ->
    "two";
identify(3) ->
    "three";
identify(_) ->
    "dunno".

Gleam

fn identify(x) {
  case x {
    1 -> "one"
    2 -> "two"
    3 -> "three"
    _ -> "dunno"
  }
}

Function overloading

Gleam does not support function overloading, so there can only be 1 function with a given name, and the function can only have a single implementation for the types it accepts.

Referencing functions

Gleam has a single namespace for value and functions within a module, so there is no need for a special syntax to assign a module function to a variable.

Erlang

identity(X) ->
  X.

main() ->
  Func = fun identity/1,
  Func(100).

Gleam

fn identity(x) {
  x
}

fn main() {
  let func = identity
  func(100)
}

Chaining function calls

Gleam’s parser allows functions returned from functions to be called directly without adding parenthesis around the function call.

Erlang

(((some_function(0))(1))(2))(3)

Gleam

some_function(0)(1)(2)(3)

Labelled arguments

Both Erlang and Gleam have ways to give arguments names and in any order, though they function differently.

Erlang

In Erlang arguments can be given as as a map so that each has a name.

The name used at the call-site does not have to match the name used for the variable inside the function.

replace(#{inside => String, each => Pattern, with => Replacement}) ->
  go(String, Pattern, Replacement).
replace(#{each => <<",">>, with => <<" ">>, inside => <<"A,B,C">>}).

Because the arguments are stored in a map there is a small runtime performance penalty to naming arguments, and it is possible for any of the arguments to be missing or of the incorrect type. There are no compile time checks or optimisations for maps of arguments.

Gleam

In Gleam arguments can be given a label as well as an internal name. As with Erlang the name used at the call-site does not have to match the name used for the variable inside the function.

pub fn replace(inside string, each pattern, with replacement) {
  go(string, pattern, replacement)
}
replace(each: ",", with: " ", inside: "A,B,C")

There is no performance cost to Gleam’s labelled arguments as they are optimised to regular function calls at compile time, and all the arguments are fully type checked.

Comments

Erlang

In Erlang comments are written with a % prefix.

% Hello, Joe!

Gleam

In Gleam comments are written with a // prefix.

// Hello, Joe!

Comments starting with /// are used to document the following statement, comments starting with //// are used to document the current module.

//// This module is very important.

/// The answer to life, the universe, and everything.
const answer: Int = 42

Operators

Operator Erlang Gleam Notes
Equal =:= == In Gleam both values must be of the same type
Equal ==    
Not equal =/= != In Gleam both values must be of the same type
Not equal /=    
Greater than > > In Gleam both values must be ints
Greater than > >. In Gleam both values must be floats
Greater or equal >= >= In Gleam both values must be ints
Greater or equal >= >=. In Gleam both values must be floats
Less than < < In Gleam both values must be ints
Less than < <. In Gleam both values must be floats
Less or equal =< <= In Gleam both values must be ints
Less or equal =< <=. In Gleam both values must be floats
Boolean and andalso && In Gleam both values must be bools
Boolean and and    
Boolean or orelse ⎮⎮ In Gleam both values must be bools
Boolean or or    
Add + + In Gleam both values must be ints
Add + +. In Gleam both values must be floats
Subtract - - In Gleam both values must be ints
Subtract - -. In Gleam both values must be floats
Multiply * * In Gleam both values must be ints
Multiply * *. In Gleam both values must be floats
Divide div / In Gleam both values must be ints
Remainder rem % In Gleam both values must be ints
Concatenate   <> In Gleam both values must be strings
Pipe   ⎮> See the pipe section for details

Pipe

The pipe operator can be used to chain together function calls so that they read from top to bottom.

Erlang

X1 = trim(Input),
X2 = csv:parse(X1, <<",">>),
ledger:from_list(X2).

Gleam

input
|> trim
|> csv.parse(",")
|> ledger.from_list

Constants

Erlang

In Erlang macros can be defined to name literals we may want to use in multiple places. They can only be used within the current module

-define(the_answer, 42).

main() ->
  ?the_answer.

Gleam

In Gleam constants can be used to achieve the same.

const the_answer = 42

fn main() {
  the_answer
}

Gleam constants can be referenced from other modules.

import other_module

fn main() {
  other_module.the_answer
}

Blocks

Erlang

In Erlang expressions can be grouped using parenthesis or begin and end.

main() ->
  X = begin
    print(1),
    2
  end,
  Y = X * (X + 10),
  Y.

Gleam

In Gleam braces are used to group expressions.

fn main() {
  let x = {
    print(1)
    2
  }
  let y = x * {x + 10}
  y
}

Data types

Strings

All strings in Gleam are UTF-8 encoded binaries.

Erlang

<<"Hellø, world!"/utf8>>.

Gleam

"Hellø, world!"

Tuples

Tuples are very useful in Gleam as they’re the only collection data type that allows for mixed types of elements in the collection.

Erlang

Tuple = {"username", "password", 10}.
{_, Password, _} = Tuple.

Gleam

let my_tuple = #("username", "password", 10)
let #(_, password, _) = my_tuple

Lists

Lists in Erlang are allowed to be of mixed types, but not in Gleam. They retain all of the same performance semantics.

The cons operator works the same way both for pattern matching and for appending elements to the head of a list, but it uses a different syntax.

Erlang

List0 = [2, 3, 4].
List1 = [1 | List0].
[1, SecondElement | _] = List1.
[1.0 | List1].

Gleam

let list = [2, 3, 4]
let list = [1, ..list]
let [1, second_element, ..] = list
[1.0, ..list] // Type error!

Atoms

In Erlang atoms can be created as needed, but in Gleam all atoms must be defined as values in a custom type before being used. Any value in a type definition in Gleam that does not have any arguments is an atom in Erlang.

There are some exceptions to that rule for atoms that are commonly used and have types built-in to Gleam that incorporate them, such as ok, error and booleans.

In general, atoms are not used much in Gleam, and are mostly used for booleans, ok and error result types, and defining custom types.

Erlang

Var = my_new_var.

{ok, true}.

{error, false}.

Gleam

type MyNewType {
  MyNewVar
}
let var = MyNewVar

Ok(True)

Error(False)

Maps

In Erlang, maps can have keys and values of any type, and they can be mixed in a given map. In Gleam, maps can have keys and values of any type, but all keys must be of the same type in a given map and all values must be of the same type in a given map.

There is no map literal syntax in Gleam, and you cannot pattern match on a map. Maps are generally not used much in Gleam, custom types are more common.

Erlang

#{"key1" => "value1", "key2" => "value2"}.
#{"key1" => "value1", "key2" => 2}.

Gleam

import gleam/map


map.from_list([#("key1", "value1"), #("key2", "value2")])
map.from_list([#("key1", "value1"), #("key2", 2)]) // Type error!

Flow control

TODO

Case

TODO

Try

TODO

Type aliases

Erlang

-type scores() :: list(integer()).

Gleam

pub type Scores =
  List(Int)

Custom types

Records

In Erlang, Records are a specialized data type built on a tuple. Gleam does not have anything called a record, but custom types can be used in Gleam in much the same way that records are used in Erlang, even though custom types don’t actually define a record in Erlang when it is compiled.

The important thing is that a custom type allows you to define a collection data type with a fixed number of named fields, and the values in those fields can be of differing types.

Erlang

-record(person, {age :: integer(),
                 name :: binary()}).
Person = #person{name = <<"name">>, age = 35}.
Name = Person#person.name.

Gleam

type Person {
  Person(age: Int, name: String)
}
let person = Person(name: "name", age: 35)
let name = person.name

Unions

In Erlang a function can take or receive values of multiple different types. For example it could return an int some times, and float other times.

In Gleam functions must always take and receive one type. To have a union of two different types they must be wrapped in a new custom type.

Erlang

int_or_float(X) ->
  case X of
    true -> 1;
    false -> 1.0
  end.

Gleam

type IntOrFloat {
  AnInt(Int)
  AFloat(Float)
}

fn int_or_float(x) {
  case x {
    True -> AnInt(1)
    False -> AFloat(1.0)
  }
}

Opaque custom types

In Erlang the opaque attribute can be used to declare that the internal structure of a type is not considered a public API and isn’t to be used by other modules. This is purely for documentation purposes and other modules can introspect and manipulate opaque types any way they wish.

In Gleam custom types can be defined as being opaque, which causes the constructors for the custom type not to be exported from the module. Without any constructors to import other modules can only interact with opaque types using the intended API.

Erlang

-opaque identifier() :: integer().

-spec get_id() -> identifier().
get_id() ->
  100.

Gleam

pub opaque type Identifier {
  Identifier(Int)
}

pub fn get_id() {
  Identifier(100)
}

Modules

Imports

Nested modules

First class modules