Case

The case expression is the most common kind of flow control in Gleam code. It allows us to say "if the data has this shape then do that", which we call pattern matching.

Here we match on an Int and return a specific string for the values 0, 1, and 2. The final pattern n matches any other value that did not match any of the previous patterns.

case some_number {
| 0 -> "Zero"
| 1 -> "One"
| 2 -> "Two"
| n -> "Some other number" // This matches anything
}

Pattern matching on a Bool value is the Gleam alternative to the if else statement found in other languages.

case some_bool {
| True -> "It's true!"
| False -> "It's not true."
}

Gleam's case is an expression, meaning it returns a value and can be used anywhere we would use a value. For example, we can name the value of a case expression with a let binding.

let description =
  case True {
  | True -> "It's true!"
  | False -> "It's not true."
  }

description  // => "It's true!"

Destructuring

Like let bindings a case expression can be used to destructure values that contain other values, such as tuples and lists.

case xs {
| [] -> "This list is empty"
| [a] -> "This list has 1 element"
| [a, b] -> "This list has 2 element"
| other -> "This list has more than 2 elements"
}

It's not just the top level data structure that can be pattern matches, contained values can also be matched. This gives case the ability to concisely express flow control that might be verbose without pattern matching.

case xs {
| [[]] -> "The only element is an empty list"
| [[] | _] -> "The 1st element is an empty list"
| [[4] | _] -> "The 1st element is a list of the number 4"
| other -> "Something else"
}
case xs {
| {1, _} -> "The 1st element is 1"
| {_, 1} -> "The 2nd element is 1"
| other -> "Something else"
}