In this chapter we explore the fundamentals of the Gleam language, namely its syntax, core data structures, flow control features, and static type system.
After completion the reader should know enough to start reading and writing Gleam code, assuming they have some prior programming experience.
In some sections we touch on the runtime representation of various features. This is useful for programmers with Erlang or Elixir experience who wish to use Gleam alongside these languages. If you are using Gleam alone this information can be safely ignored.